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NEW QUESTION: 1
ある会社が、レガシーシステムから財務および運用向けDynamics 365に移行しています。同社は顧客向けの新しいアンケートを作成しています。
調査の回答が届くと、会社はさらなる議論の基盤として格付けを提供したいと考えています。
アンケートの種類、質問の種類、アンケートのパラメーターを設定します。
アンケートを設計する必要があります。
どの順序でアクションを実行する必要がありますか?回答するには、すべてのアクションを回答エリアに移動し、正しい順序で並べます。

Answer:
Explanation:

References:
https://docs.microsoft.com/en-us/dynamics365/unified-operations/talent/design-questionnaires

NEW QUESTION: 2
Which of the following statements, about interfacing with browser applications are true? (Choose three.)
A. To read or write to an HTML element, the element does not have to actually be visible on the screen. As long as the element exists on the currently loaded page reading or writing to it will work.
B. Win32 mode can be used to identify the Internet Explorer Window
C. Elements within a Web Application can be spied using Active Accessibility mode
D. HTML spy mode can be used to identify HTML elements in any browser application
E. Having the Parent URL attribute checked will result in a faster, more reliable identification of an element
Answer: B,C,D

NEW QUESTION: 3
What is defined as the rules for communicating between computers on a Local Area Network (LAN)?
A. LAN transmission methods
B. LAN Media Access methods
C. LAN topologies
D. Contention Access Control
Answer: B
Explanation:
Media contention occurs when two or more network devices have data to send at the same time. Because multiple devices cannot talk on the network simultaneously, some type of method must be used to allow one device access to the network media at a time. This is done in two main ways: carrier sense multiple access collision detect (CSMA/CD) and token passing.
In networks using CSMA/CD technology such as Ethernet, network devices contend for the network media. When a device has data to send, it first listens to see if any other device is currently using the network. If not, it starts sending its data. After finishing its transmission, it listens again to see if a collision occurred. A collision occurs when two devices send data simultaneously. When a collision happens, each device waits a random length of time before resending its data. In most cases, a collision will not occur again between the two devices. Because of this type of network contention, the busier a network becomes, the more collisions occur. This is why performance of Ethernet degrades rapidly as the number of devices on a single network increases. In token-passing networks such as Token Ring and FDDI, a special network frame called a token is passed around the network from device to device. When a device has data to send, it must wait until it has the token and then sends its data. When the data transmission is complete, the token is released so that other devices may use the network media. The main advantage of token-passing networks is that they are deterministic. In other words, it is easy to calculate the maximum time that will pass before a device has the opportunity to send data. This explains the popularity of token-passing networks in some real-time environments such as factories, where machinery must be capable of communicating at a determinable interval. For CSMA/CD networks, switches segment the network into multiple collision domains. This reduces the number of devices per network segment that must contend for the media. By creating smaller collision domains, the performance of a network can be increased significantly without requiring addressing changes.
The following are incorrect answers: LAN topologies: Think of a topology as a network's virtual shape or structure. This shape does not necessarily correspond to the actual physical layout of the devices on the network. For example, the computers on a home LAN may be arranged in a circle in a family room, but it would be highly unlikely to find a ring topology there. Common topologies are: bus, ring, star or meshed. See THIS LINK for more information. LAN transmission methods: refer to the way packets are sent on the network and are either unicast, multicast or broadcast. See THIS LINK for more information. Contention Access Control: This is a bogus detractor. Contention is a real term but Contention Access Control is just made up. Contention methods is very closely related to Media Access Control methods. In communication networks, contention is a media access method that is used to share a broadcast medium. In contention, any computer in the network can transmit data at any time (first come-first served). This system breaks down when two computers attempt to transmit at the same time. This is a case of collision. To avoid collision, carrier sensing mechanism is used. Here each computer listens to the network before attempting to transmit. If the network is busy, it waits until network quiets down. In carrier detection, computers continue to listen to the network as they transmit. If computer detects another signal that interferes with the signal it is sending, it stops transmitting. Both computers then wait for random amount of time and attempt to transmit. Contention methods are most popular media access control method on LANs.
Reference(s) used for this question: http://docwiki.cisco.com/wiki/Introduction_to_LAN_Protocols#LAN_Media-Access_Methods http://en.wikipedia.org/wiki/Contention_%28telecommunications%29