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NEW QUESTION: 1
A. Visualization Rights for Windows
B. Enhanced Edition Benefits
C. Windows Virtual Desktop Access (VDA) rights
D. Home Use Program
E. Windows Thin PC
F. Windows Roaming Use Rights
Answer: B,D,F
Explanation:
Explanation: A: Extended roaming rights
Primary user of a VDA or SA device can access VDI desktop from any device outside the corporate firewall C: Use any version of Windows Upgrade/downgrade rights for Windows included E: Software Assurance (SA) licensing provides Windows desktop customers with technical support, training vouchers, home-use rights and other benefits.
NEW QUESTION: 2
Whichtwostatements are true about WebLogic data sources?
A. Data sourcesare targeted to a domain.
B. Data sourcesare boundin the JNDI tree of a server.
C. Datasources are based on the JMS specification.
D. A domain requires at least one data source.
E. A data source containsa connection pool.
Answer: B,E
NEW QUESTION: 3
この質問については、TerramEarthのケーススタディを参照してください。会社のデータウェアハウスTerramEarthには、信頼性が高くスケーラブルなGCPソリューションを実装する必要があります。 TerramEarthのビジネス要件と技術要件を考慮して、何をすべきですか?
A. 既存のデータウェアハウスをBigQueryに置き換えます。フェデレーションデータソースを使用します。
B. 既存のデータウェアハウスをBigQueryに置き換えます。テーブルのパーティション分割を使用します。
C. 既存のデータウェアハウスをCPUが96個のCompute Engineインスタンスに置き換えます。
D. 既存のデータウェアハウスをCPUが96個のCompute Engineインスタンスに置き換えます。 32 CPUのCompute Engineプリエンプティブインスタンスを追加します。
Answer: B
Explanation:
Topic 7, Mountkrik Games Case 2
Company Overview
Mountkirk Games makes online, session-based, multiplayer games for mobile platforms. They build all of their games using some server-side integration. Historically, they have used cloud providers to lease physical servers.
Due to the unexpected popularity of some of their games, they have had problems scaling their global audience, application servers, MySQL databases, and analytics tools.
Their current model is to write game statistics to files and send them through an ETL tool that loads them into a centralized MySQL database for reporting.
Solution Concept
Mountkirk Games is building a new game, which they expect to be very popular. They plan to deploy the game's backend on Google Compute Engine so they can capture streaming metrics, run intensive analytics, and take advantage of its autoscaling server environment and integrate with a managed NoSQL database.
Business Requirements
* Increase to a global footprint.
* Improve uptime - downtime is loss of players.
* Increase efficiency of the cloud resources we use.
* Reduce latency to all customers.
Technical Requirements
Requirements for Game Backend Platform
* Dynamically scale up or down based on game activity.
* Connect to a transactional database service to manage user profiles and game state.
* Store game activity in a timeseries database service for future analysis.
* As the system scales, ensure that data is not lost due to processing backlogs.
* Run hardened Linux distro.
Requirements for Game Analytics Platform
* Dynamically scale up or down based on game activity
* Process incoming data on the fly directly from the game servers
* Process data that arrives late because of slow mobile networks
* Allow queries to access at least 10 TB of historical data
* Process files that are regularly uploaded by users' mobile devices
Executive Statement
Our last successful game did not scale well with our previous cloud provider, resulting in lower user adoption and affecting the game's reputation. Our investors want more key performance indicators (KPIs) to evaluate the speed and stability of the game, as well as other metrics that provide deeper insight into usage patterns so we can adapt the game to target users. Additionally, our current technology stack cannot provide the scale we need, so we want to replace MySQL and move to an environment that provides autoscaling, low latency load balancing, and frees us up from managing physical servers.